PROFESSIONAL EXPERIENCE
Sr. UX Designer
World of Warcraft
April 2024 – Present
- Led design improvements for multiple features and game modes across the live game.
- Improved legacy workflows for art and design production in Figma and creating bespoke plugins for the team.
- Established reusable component libraries and design system to support the growing needs of the live game.
Sr. UX Designer
Unannounced Survival Game
May 2022 – April 2024
- Spearhead UX/UI design for several large core systems spanning our entire game.
- Collaborate with directors and other stakeholders to provide clarity to the player experience while upholding intent.
- Own features throughout the design, implementation, and testing cycles, working with multiple disciplines including engineering, art, animation, and other design departments.
- Lead usability tests with researchers and provide strategic iterative solutions based on data.
- Develop and maintain UX style guides, sustainable workflows, and processes for the team.
- Champion accessibility best practices and inclusivity across our designs.
Sr. UX Designer
Unannounced Mobile Game
Feb 2021 – May 2022
- Led UX/UI design for AAA unannounced mobile game title in a cross disciplinary environment.
- Managed a small team of UX designers across multiple studio locations and in multiple languages through translators.
- Provided strategic guidance and feedback to deliver a premium player experience.
- Actively participated in play sessions to scrutinize the usability and clarity of our game.
Imagineer / Software Developer / UX Designer
Aug 2018 – Jan 2021
- Led user-centric design development for various interactive attractions across Disney’s worldwide portfolio of theme parks.
- Collaborate with Creative Director, Game Designer, and Art Director to conceptualize and implement interactive experiences, while consulting cross-disciplinary teammates and directing vendors for support.
- Conduct user research through user interviews, personas, case studies, and playtests.
- Provide UX direction and support for studio-wide internal tools development.
Sr. UI/UX Designer
Dec 2013 – Aug 2018
- Responsible for managing and leading a team of UI and UX designers for multiple, high-priority titles with concurrent production schedules across multiple platforms.
- Educated teams across Disney on establishing quality, goals-driven design processes through effective research, rapid wireframing and prototyping, and continuous data-driven refinement of UI designs.
- Interfaced with both internal IP stakeholders (Disney/Pixar, Lucasfilm, etc.) and external development partners to ensure deliverables were met and exceeded.
- Led and provided direction on rapid prototyping concepts for HUD, UI, and onboarding flows for cutting-edge experiences such as Star Wars: Jedi Challenges.
- Formulated art production pipelines for large-scope platforms such as Club Penguin and Disney’s Mix as well as developed high-level UI architectures in Unity and other development platforms.
UI/UX Designer
Mar 2008 – Dec 2013
- Responsible for UI and UX development from pre-production to release for large-scale virtual worlds on platforms including both desktop and mobile devices.
- Interpreted user feedback and behavioral data to influence and inform UX design executions.
- Established and developed functional UI style guides and toolkits enforcing consistency across the product and expediting integration for engineering teams.
- Aided in the development of artist tools to streamline UI design for multiple platforms.
Interactive Designer
Jan 2007 – Feb 2008
- Designed and programmed interactive Flash and static websites for over 13 national brands.
- Art-directed projects for new and upcoming properties and promotional campaigns.
- Presented creative solutions and concepts to senior-level management positions across the country.
Cytek Studios
Lead Interactive Designer
Mar 2006 – Jan 2007
- Designed and programmed interactive websites for high-profile clients.
- Directed video shoots for cross-platform content ranging from theatrical to web.
- Presented original concepts to clients during pitches and meetings which addressed clients’ needs.
SHIPPED TITLES
- Disney Sorceror’s Arena – iOS/Android
- Star Wars: Jedi Challenges – iOS/Android
- Doc McStuffin’s Baby Nursery – iOS/Android
- Disney Princess Majestic Quest – iOS/Android
- Beauty and the Beast: Perfect Match – iOS/Android
- Disney’s Magical Dice – iOS/Android
- Moana Island Life – iOS/Android
- Club Penguin Island – iOS/Android
- Disney Mix – iOS/Android
- Club Penguin Mobile/Tablet – iOS/Android
- Garmin Vivofit Jr. – Star Wars – Smartwatch
- Verizon GizmoWatch 2 – Smartwatch
- Verizon GizmoWatch Disney Edition – Smartwatch
- World of Cars Online – PC Desktop
- PBS Kids – Lunch Lab – Hard Boiled – PC
- PBS Kids – Lunch Lab – Supermarket Mania – PC
- PBS Kids – Lunch Lab – Sully’s Delivery Day – PC
EDUCATION
Indiana University of Pennsylvania
Indiana, Pennsylvania
Aug 2001 – Dec 2004
- Communications Media Major
- Graduated Summa Cum Laude
PROFICIENCIES
- Windows \ Mac OS
- Unity \ Unreal
- Figma
- Sketch
- Adobe Creative Suite
- Prototyping
- Animation
- C#, Javascript, HTML/CSS
- Microsoft Office
- Source Control Platforms (Perforce, Git, etc.)