PROFESSIONAL EXPERIENCE

Blizzard Entertainment

Sr. UX Designer
Unannounced Survival Game
May 2022 - Present

  • Spearhead UX/UI design for several large core systems spanning our entire game.

  • Collaborate with directors and other stakeholders to provide clarity to the player experience while upholding intent.

  • Own features throughout the design, implementation, and testing cycles, working with multiple disciplines including engineering, art, animation, and other design departments.

  • Lead usability tests with researchers and provide strategic iterative solutions based on data.

  • Develop and maintain UX style guides, sustainable workflows, and processes for the team.

  • Champion accessibility best practices and inclusivity across our designs.

Sr. UX Designer
Unannounced Mobile Game
Feb 2021 - May 2022

  • Led UX/UI design for AAA unannounced mobile game title in a cross disciplinary environment.

  • Managed a small team of UX designers across multiple studio locations and in multiple languages through translators.

  • Provided strategic guidance and feedback to deliver a premium player experience.

  • Actively participated in play sessions to scrutinize the usability and clarity of our game.

Imagineer / Software Developer / UX Designer
Aug 2018 - Jan 2021

  • Led user-centric design development for various interactive attractions across Disney’s worldwide portfolio of theme parks.

  • Collaborate with Creative Director, Game Designer, and Art Director to conceptualize and implement interactive experiences, while consulting cross-disciplinary teammates and directing vendors for support.

  • Conduct user research through user interviews, personas, case studies, and playtests.

  • Provide UX direction and support for studio-wide internal tools development.

Sr. UI/UX Designer
Dec 2013 - Aug 2018

  • Responsible for managing and leading a team of UI and UX designers for multiple, high-priority titles with concurrent production schedules across multiple platforms.

  • Educated teams across Disney on establishing quality, goals-driven design processes through effective research, rapid wireframing and prototyping, and continuous data-driven refinement of UI designs.

  • Interfaced with both internal IP stakeholders (Disney/Pixar, Lucasfilm, etc.) and external development partners to ensure deliverables were met and exceeded.

  • Led and provided direction on rapid prototyping concepts for HUD, UI, and onboarding flows for cutting-edge experiences such as Star Wars: Jedi Challenges.

  • Formulated art production pipelines for large-scope platforms such as Club Penguin and Disney’s Mix as well as developed high-level UI architectures in Unity and other development platforms.

UI/UX Designer
Mar 2008 - Dec 2013

  • Responsible for UI and UX development from pre-production to release for large-scale virtual worlds on platforms including both desktop and mobile devices.

  • Interpreted user feedback and behavioral data to influence and inform UX design executions.

  • Established and developed functional UI style guides and toolkits enforcing consistency across the product and expediting integration for engineering teams.

  • Aided in the development of artist tools to streamline UI design for multiple platforms.

Interactive Designer
Jan 2007 - Feb 2008

  • Designed and programmed interactive Flash and static websites for over 13 national brands.

  • Art-directed projects for new and upcoming properties and promotional campaigns.

  • Presented creative solutions and concepts to senior-level management positions across the country.

Cytek Studios

Lead Interactive Designer
Mar 2006 - Jan 2007

  • Designed and programmed interactive websites for high-profile clients.

  • Directed video shoots for cross-platform content ranging from theatrical to web.

  • Presented original concepts to clients during pitches and meetings which addressed clients’ needs.

SHIPPED TITLES

Disney Sorceror's Arena - iOS/Android
Star Wars: Jedi Challenges - iOS/Android
Doc McStuffin's Baby Nursery - iOS/Android
Disney Princess Majestic Quest - iOS/Android
Beauty and the Beast: Perfect Match - iOS/Android
Disney's Magical Dice - iOS/Android
Moana Island Life - iOS/Android
Club Penguin Island - iOS/Android
Disney Mix - iOS/Android
Club Penguin Mobile/Tablet - iOS/Android
Garmin Vivofit Jr. - Star Wars - Smartwatch
Verizon GizmoWatch 2 - Smartwatch
Verizon GizmoWatch Disney Edition - Smartwatch
World of Cars Online - PC Desktop
PBS Kids - Lunch Lab - Hard Boiled - PC
PBS Kids - Lunch Lab - Supermarket Mania - PC
PBS Kids - Lunch Lab - Sully's Delivery Day - PC

EDUCATION

Indiana University of Pennsylvania
Indiana, Pennsylvania
Aug 2001 - Dec 2004

  • Communications Media Major

  • Graduated Summa Cum Laude

PROFICIENCIES

  • Windows \ Mac OS

  • Unity \ Unreal

  • Figma

  • Sketch

  • Adobe Creative Suite

  • Prototyping

  • Animation

  • C#, Javascript, HTML/CSS

  • Microsoft Office

  • Source Control Platforms (Perforce, Git, etc.)