PROFESSIONAL EXPERIENCE
Sr. UX Designer
Unannounced Survival Game
May 2022 - Present
Spearhead UX/UI design for several large core systems spanning our entire game.
Collaborate with directors and other stakeholders to provide clarity to the player experience while upholding intent.
Own features throughout the design, implementation, and testing cycles, working with multiple disciplines including engineering, art, animation, and other design departments.
Lead usability tests with researchers and provide strategic iterative solutions based on data.
Develop and maintain UX style guides, sustainable workflows, and processes for the team.
Champion accessibility best practices and inclusivity across our designs.
Sr. UX Designer
Unannounced Mobile Game
Feb 2021 - May 2022
Led UX/UI design for AAA unannounced mobile game title in a cross disciplinary environment.
Managed a small team of UX designers across multiple studio locations and in multiple languages through translators.
Provided strategic guidance and feedback to deliver a premium player experience.
Actively participated in play sessions to scrutinize the usability and clarity of our game.
Imagineer / Software Developer / UX Designer
Aug 2018 - Jan 2021
Led user-centric design development for various interactive attractions across Disney’s worldwide portfolio of theme parks.
Collaborate with Creative Director, Game Designer, and Art Director to conceptualize and implement interactive experiences, while consulting cross-disciplinary teammates and directing vendors for support.
Conduct user research through user interviews, personas, case studies, and playtests.
Provide UX direction and support for studio-wide internal tools development.
Sr. UI/UX Designer
Dec 2013 - Aug 2018
Responsible for managing and leading a team of UI and UX designers for multiple, high-priority titles with concurrent production schedules across multiple platforms.
Educated teams across Disney on establishing quality, goals-driven design processes through effective research, rapid wireframing and prototyping, and continuous data-driven refinement of UI designs.
Interfaced with both internal IP stakeholders (Disney/Pixar, Lucasfilm, etc.) and external development partners to ensure deliverables were met and exceeded.
Led and provided direction on rapid prototyping concepts for HUD, UI, and onboarding flows for cutting-edge experiences such as Star Wars: Jedi Challenges.
Formulated art production pipelines for large-scope platforms such as Club Penguin and Disney’s Mix as well as developed high-level UI architectures in Unity and other development platforms.
UI/UX Designer
Mar 2008 - Dec 2013
Responsible for UI and UX development from pre-production to release for large-scale virtual worlds on platforms including both desktop and mobile devices.
Interpreted user feedback and behavioral data to influence and inform UX design executions.
Established and developed functional UI style guides and toolkits enforcing consistency across the product and expediting integration for engineering teams.
Aided in the development of artist tools to streamline UI design for multiple platforms.
Interactive Designer
Jan 2007 - Feb 2008
Designed and programmed interactive Flash and static websites for over 13 national brands.
Art-directed projects for new and upcoming properties and promotional campaigns.
Presented creative solutions and concepts to senior-level management positions across the country.
Cytek Studios
Lead Interactive Designer
Mar 2006 - Jan 2007
Designed and programmed interactive websites for high-profile clients.
Directed video shoots for cross-platform content ranging from theatrical to web.
Presented original concepts to clients during pitches and meetings which addressed clients’ needs.
SHIPPED TITLES
Disney Sorceror's Arena - iOS/Android
Star Wars: Jedi Challenges - iOS/Android
Doc McStuffin's Baby Nursery - iOS/Android
Disney Princess Majestic Quest - iOS/Android
Beauty and the Beast: Perfect Match - iOS/Android
Disney's Magical Dice - iOS/Android
Moana Island Life - iOS/Android
Club Penguin Island - iOS/Android
Disney Mix - iOS/Android
Club Penguin Mobile/Tablet - iOS/Android
Garmin Vivofit Jr. - Star Wars - Smartwatch
Verizon GizmoWatch 2 - Smartwatch
Verizon GizmoWatch Disney Edition - Smartwatch
World of Cars Online - PC Desktop
PBS Kids - Lunch Lab - Hard Boiled - PC
PBS Kids - Lunch Lab - Supermarket Mania - PC
PBS Kids - Lunch Lab - Sully's Delivery Day - PC
EDUCATION
Indiana University of Pennsylvania
Indiana, Pennsylvania
Aug 2001 - Dec 2004
Communications Media Major
Graduated Summa Cum Laude
PROFICIENCIES
Windows \ Mac OS
Unity \ Unreal
Figma
Sketch
Adobe Creative Suite
Prototyping
Animation
C#, Javascript, HTML/CSS
Microsoft Office
Source Control Platforms (Perforce, Git, etc.)