PROFESSIONAL EXPERIENCE

Sr. UX Designer
World of Warcraft
April 2024 – Present

  • Led design improvements for multiple features and game modes across the live game.
  • Improved legacy workflows for art and design production in Figma and creating bespoke plugins for the team.
  • Established reusable component libraries and design system to support the growing needs of the live game.

Sr. UX Designer
Unannounced Survival Game
May 2022 – April 2024

  • Spearhead UX/UI design for several large core systems spanning our entire game.
  • Collaborate with directors and other stakeholders to provide clarity to the player experience while upholding intent.
  • Own features throughout the design, implementation, and testing cycles, working with multiple disciplines including engineering, art, animation, and other design departments.
  • Lead usability tests with researchers and provide strategic iterative solutions based on data.
  • Develop and maintain UX style guides, sustainable workflows, and processes for the team.
  • Champion accessibility best practices and inclusivity across our designs.

Sr. UX Designer
Unannounced Mobile Game
Feb 2021 – May 2022

  • Led UX/UI design for AAA unannounced mobile game title in a cross disciplinary environment.
  • Managed a small team of UX designers across multiple studio locations and in multiple languages through translators.
  • Provided strategic guidance and feedback to deliver a premium player experience.
  • Actively participated in play sessions to scrutinize the usability and clarity of our game.

Imagineer / Software Developer / UX Designer
Aug 2018 – Jan 2021

  • Led user-centric design development for various interactive attractions across Disney’s worldwide portfolio of theme parks.
  • Collaborate with Creative Director, Game Designer, and Art Director to conceptualize and implement interactive experiences, while consulting cross-disciplinary teammates and directing vendors for support.
  • Conduct user research through user interviews, personas, case studies, and playtests.
  • Provide UX direction and support for studio-wide internal tools development.

Sr. UI/UX Designer
Dec 2013 – Aug 2018

  • Responsible for managing and leading a team of UI and UX designers for multiple, high-priority titles with concurrent production schedules across multiple platforms.
  • Educated teams across Disney on establishing quality, goals-driven design processes through effective research, rapid wireframing and prototyping, and continuous data-driven refinement of UI designs.
  • Interfaced with both internal IP stakeholders (Disney/Pixar, Lucasfilm, etc.) and external development partners to ensure deliverables were met and exceeded.
  • Led and provided direction on rapid prototyping concepts for HUD, UI, and onboarding flows for cutting-edge experiences such as Star Wars: Jedi Challenges.
  • Formulated art production pipelines for large-scope platforms such as Club Penguin and Disney’s Mix as well as developed high-level UI architectures in Unity and other development platforms.

UI/UX Designer
Mar 2008 – Dec 2013

  • Responsible for UI and UX development from pre-production to release for large-scale virtual worlds on platforms including both desktop and mobile devices.
  • Interpreted user feedback and behavioral data to influence and inform UX design executions.
  • Established and developed functional UI style guides and toolkits enforcing consistency across the product and expediting integration for engineering teams.
  • Aided in the development of artist tools to streamline UI design for multiple platforms.

Interactive Designer
Jan 2007 – Feb 2008

  • Designed and programmed interactive Flash and static websites for over 13 national brands.
  • Art-directed projects for new and upcoming properties and promotional campaigns.
  • Presented creative solutions and concepts to senior-level management positions across the country.

Cytek Studios

Lead Interactive Designer
Mar 2006 – Jan 2007

  • Designed and programmed interactive websites for high-profile clients.
  • Directed video shoots for cross-platform content ranging from theatrical to web.
  • Presented original concepts to clients during pitches and meetings which addressed clients’ needs.

  • Disney Sorceror’s Arena – iOS/Android
  • Star Wars: Jedi Challenges – iOS/Android
  • Doc McStuffin’s Baby Nursery – iOS/Android
  • Disney Princess Majestic Quest – iOS/Android
  • Beauty and the Beast: Perfect Match – iOS/Android
  • Disney’s Magical Dice – iOS/Android
  • Moana Island Life – iOS/Android
  • Club Penguin Island – iOS/Android
  • Disney Mix – iOS/Android
  • Club Penguin Mobile/Tablet – iOS/Android
  • Garmin Vivofit Jr. – Star Wars – Smartwatch
  • Verizon GizmoWatch 2 – Smartwatch
  • Verizon GizmoWatch Disney Edition – Smartwatch
  • World of Cars Online – PC Desktop
  • PBS Kids – Lunch Lab – Hard Boiled – PC
  • PBS Kids – Lunch Lab – Supermarket Mania – PC
  • PBS Kids – Lunch Lab – Sully’s Delivery Day – PC

EDUCATION

Indiana University of Pennsylvania
Indiana, Pennsylvania
Aug 2001 – Dec 2004

  • Communications Media Major
  • Graduated Summa Cum Laude

PROFICIENCIES

  • Windows \ Mac OS
  • Unity \ Unreal
  • Figma
  • Sketch
  • Adobe Creative Suite
  • Prototyping
  • Animation
  • C#, Javascript, HTML/CSS
  • Microsoft Office
  • Source Control Platforms (Perforce, Git, etc.)