Sr. UI/UX Designer
Disney Interactive

December 2013 to Present

  • Responsible for managing and leading a team of UI and UX designers for multiple, high priority titles with concurrent production schedules across multiple platforms

  • Educating teams across Disney on establishing quality, goals driven design processes through effective research, rapid wireframing and prototyping, and continuous data-driven refinement of UI designs

  • Interfacing with both internal IP-stakeholders (Disney/Pixar, Lucasfilm, etc.) and external development partners to ensure deliverables are met and exceeded

  • Leading and providing direction on rapid prototyping demonstrable concepts for HUD, UI, and on-boarding flows for cutting-edge experiences such as Star Wars: Jedi Challenges

  • Formulating art production pipelines for large scope platforms such as Club Penguin and Disney’s Mix as well as developing high level UI architectures in Unity and other development platforms

UI/UX Designer
Disney Interactive

December 2013 to Present

  • Responsible for UI and UX development from pre-production to release for large scale virtual worlds on platforms including both desktop and mobile devices

  • Interpreted user feedback and behavioral data to influence and inform UX design executions

  • Established and developed functional UI style guides and toolkits enforcing consistency across the product and expediting integration for engineering teams

  • Aided in the development of artist tools to streamline UI design for multiple platforms

Interactive Designer
Harrah's Entertainment

January 2007 to February 2008

  • Designed and programmed interactive Flash and static websites for over 13 national brands

  • Art directed projects for new and upcoming properties and promotional campaigns

  • Presented creative solutions and concepts to senior level management positions across the country

Lead Interactive Designer
Cytek Studios

March 2006 to January 2007

  • Designed and programmed interactive websites for high profile clients

  • Directed video shoots for cross-platform content ranging from theatrical to web

  • Presented original concepts to clients during pitches and meetings which addressed clients' needs

Lead Interactive Designer

August 2005 to March 2006

  • Maintained accounts and artistic demands for multiple publicly held companies

  • Managed design team and structured effective schedules and deadlines

  • Researched and executed print and web solutions for clients

Indiana University of Pennsylvania - Indiana, Pennsylvania - August 2001 - December 2004

  • Communications Media Major

  • Graduated Summa Cum Laude